Posts Tagged ‘video’

Glitches and Swag

Thursday, February 16th, 2012

Haven’t posted anything for a while so here’s whats been going on:

We’re going to be at Katsucon this weekend. Primarily for Kerry and Katy to sell artwork and the like, but we’ll have some ITD stuff for sale too.

The posters are now in! We’ll start shipping the posters, shirts, etc. next week when we get back from the con. If you’re supposed to be getting something and your address has changed in the last 6 months, now would be the time to tell us. If you happen to be at Katsucon come find us and we’ll give you your stuff.

In The Dark had a major glitch last week, and it was funny enough that I decided to upload a video of it:

Game development has been going somewhat slowly over the last 2 weeks, It’s been difficult for the three of us to coordinate our schedules. Nevertheless I think we’ll have a new video hopefully in March showing some of the new puzzle elements and monsters we’ve added to the game.

Making an Endless Boss Level

Thursday, November 3rd, 2011

One problem I ran into recently while working on the demo for ITD (which hopefully will be done soon) was making the boss level physically long enough. This boss chases Bump until you beat him, so the level needs to vary in length depending on how much time that takes. In The Dark wasn’t really developed with this sort of level in mind, but luckily there is a fairly simple way around that. The test version of this level looks like this:   
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New Gameplay Video!

Wednesday, August 10th, 2011

Check out our new video!

This shows more clips of actual puzzles than our previous videos; more puzzles, monsters, and ridiculous things to come!

Kickstarter

Wednesday, July 27th, 2011

We have a Kickstarter page now! Check it out!



Any contribution helps, for $20 you will get a copy of In The Dark when it comes out! Give more and you can get other cool stuff. Please take a look.

If we can meet our funding goal, In The Dark could be finished in a matter of months. We need money to get some hardware for testing on, and if we can cover basic expenses for a few months we can work on the game full time.

Hey, a Video!

Tuesday, October 19th, 2010

Aww snap!

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