Posts Tagged ‘statusupdate’

Support us Through PayPal

Friday, August 26th, 2011

Our Kick Starter did not reach its goal on time. But that doesn’t mean we aren’t still going to finish In The Dark!

To help out you can now sponsor us through paypal here or click the donate button. We are offering all the same rewards as on the Kick Starter page until October 1, here’s what you can get:

 

$15 or more: A copy of In The Dark when it comes out!

$20 or more: Special Edition of In The Dark when it comes out with extra stuff and your name in the credits!

$30 or more: Special Edition, credit, plus a signed piece of artwork from us!

$50 or more: Special Edition, credit, plus a Tshirt or poster signed by us! (please specify when donating including shirt size)

$70 or more: Special Edition, credit, plus the shirt and the poster! (specify shirt size please)

$100 or more: SE, credit, shirt, poster, and you’ll be an official beta tester!

$250 or more: SE, credit, shirt, poster, and an original piece of artwork, tell us what you would like us to make you!

$350 or more: SE, credit, shirt, poster, and a hand made Bump plushie!

$500 or more: SE, credit, shirt, poster, and we will put something in the game for you! (e.g. your house, a monster, a lamp, etc.)

$1000 or more: Everything and more! you get all the stuff above, and we’ll give you other unique things, you decide!

 

Thanks again for all your support! We couldn’t do this without you guys. If you have any questions or comments let us know, and we’ll get in touch with you if we need you to clarify anything in the rewards.  Heres what the shirt and poster look like:

 

 

Whats new?

Monday, July 25th, 2011

Its been about a month since the last update. We’ve been a little busy and I’ve forgotten to post anything. What have we been up to?

A lot of work has been going into getting the map editor to the point that anyone can use it. It does a much better job at properly saving and loading things, and pretty much everything can be created in it in a more WYSIWYG style.

Also a lot of random technical things, such as physics bugs and memory leaks have been patched.

We’re starting to concentrate more on designing puzzles and boss monsters, it looks like we’ll probably end up with 3 to 5 bosses total, still lots to be done. We’ve got some stuff coming up later this week, so expect another post soon.

This Was Supposed to be a Video

Monday, June 20th, 2011

Originally I planned on uploading a video today, but we’re having some compatibility issues with new hardware / software.
Instead, lets talk about what we’ve been doing the past two weeks.

Most of the work has been on consistency at different frame rates and fixing physics related glitches / exploits. Animation has been improved slightly, Bump now moves more smoothly and can duck to avoid certain enemies and obstacles. We’ve also improved light switches significantly, which is good because they will become one of the main elements of many of the puzzles in the final game.

I’m going to try to make little status updates like these a regular thing, so long as I have something to post.

Preorder In The Dark!
Save 25% by Preordering!

$15 Standard Version:


$20 Special Edition:
Terms and Conditions
Categories