Posts Tagged ‘screenshots’

Putting Together a Demo

Thursday, October 20th, 2011

We were trying to get a short demo ready for IGF this year but we didn’t make the deadline. Rather than let the effort go to waste, we are going to use it as a sort of alpha for our beta testers.

We are currently trying to get it ready (better controller support, data logging of a few things, more Mac / Linux testing, a boss monster which you’ll have to wait to see in action) but hopefully we’ll be able to send that out in a few weeks. After we get feedback and make any needed changes we’ll see about releasing it publicly.

I see that people seemed to like my write up on Bump’s footing detection, so I’ll write more posts like that in the future. I’m sure some of you might be interested in how the level editor or the lights actually work.

In other news we are in the process of ordering the shirts and posters. Because they are small bulk orders they may take a little while to get to us. Thanks again everybody! and don’t forget that you can still preorder or donate! Every dollar allows us to spend more time working on In The Dark.

New Lights

Thursday, January 20th, 2011

Heres a work in progress shot of the improved lighting we’re working on.

It’s not quite done yet, but it looks much better than before.

Level Editor?

Tuesday, October 26th, 2010

Originally this level editor was just a tool to make level design easier for us, but after some tweaks to make it a little more user friendly we’ve decided that it should ship with the game. This means that anyone will be able to make their own custom levels. This is just a snapshot of a work in progress, the final version will likely look very different.

In The Dark Screenshots

Friday, October 8th, 2010

Progress is steady, but still much to be done.  Heres a few early screenshots of mostly finished levels:

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