Making Solid Lights
Friday, November 25th, 2011I’m slightly surprised at how rarely anyone asks us about how the lights for In The Dark work. I guess most people assume that the lights are not much different from lights in any other game, but in fact they are very different. In most games lighting is handled more or less entirely on the graphics card, with little or no feedback to the rest of the game. Also in most techniques lighting only has to be roughly accurate. Obviously, In The Dark requires a high level of accuracy and feedback or the game would be unplayable. In fact the lighting for In The Dark is handled almost entirely using the physics engine as it is a physical object within the game world.