Posts Tagged ‘inthedark’

Putting Together a Demo

Thursday, October 20th, 2011

We were trying to get a short demo ready for IGF this year but we didn’t make the deadline. Rather than let the effort go to waste, we are going to use it as a sort of alpha for our beta testers.

We are currently trying to get it ready (better controller support, data logging of a few things, more Mac / Linux testing, a boss monster which you’ll have to wait to see in action) but hopefully we’ll be able to send that out in a few weeks. After we get feedback and make any needed changes we’ll see about releasing it publicly.

I see that people seemed to like my write up on Bump’s footing detection, so I’ll write more posts like that in the future. I’m sure some of you might be interested in how the level editor or the lights actually work.

In other news we are in the process of ordering the shirts and posters. Because they are small bulk orders they may take a little while to get to us. Thanks again everybody! and don’t forget that you can still preorder or donate! Every dollar allows us to spend more time working on In The Dark.

Footing Detection and Wobbly Bump

Saturday, October 8th, 2011

Recently we added this wobbling animation for when Bump is in a precarious position:

The only problem is our existing footing detection for Bump wasn’t really capable of the kind of precision to make the animation play at the right times. Traditional platformers have very simple systems for making these decisions, most use grids and have no support for rotation. Obviously when using a physics engine and having dynamically generated platforms like In The Dark’s lights, things get more complicated.  Bump’s footing detection has gone through five different major versions since we started.


Thanks Everybody!

Saturday, October 1st, 2011

We raised over $2500! We will be ordering the shirts and posters as soon as we get some people’s sizing information and verify some addresses. We will continue to accept PayPal for a little while with all the other rewards, but the shirts will no longer be available after we’ve placed the order for them.
In other news, we’re working on getting a demo ready for beta testers and IGF, our schedules allowing. We’ll post more news as it happens.

Thanks again everybody!

We’re still here!

Thursday, September 29th, 2011

It’s been a little while since I’ve posted an update.

We’re working hard on In The Dark but are still short on funds so progress has been slower than we would like.

The past week has mostly gone into getting the map editor to be more usable, with features like copy / paste, undo, and recovery of maps from close / crash without saving.

In other news, only 2 days left if you want to support us through Paypal , thanks to everyone who has already preordered, we couldn’t do this without you!

Monster Contest Winners

Friday, September 9th, 2011

A couple of weeks ago we ran a contest on Deviant Art for people to come up with their own monsters for In The Dark and we got some great entries!

It was tough to narrow it down to our three favorites but here they are:

Pinappleapple’s entry was animated! We liked that
it actually has some potential for creating more
intricate puzzles and its overall ridiculousness.



And the entry that will be in the final game is APPUL’s!


Zazz96’s entry Cappie has a great awkwardness to him and
manages to be threatening and cute at the same time.



It’s simple, silly, and immediately gave us some fun ideas to play with.
We liked its kind of terrible teeth, and its suction cup like feet.

So it’s going to be in the game! All three will receive copies of In The Dark when it comes out. We’d like to thank everyone who participated and you can check out the list of entries over here.

Support us Through PayPal

Friday, August 26th, 2011

Our Kick Starter did not reach its goal on time. But that doesn’t mean we aren’t still going to finish In The Dark!

To help out you can now sponsor us through paypal here or click the donate button. We are offering all the same rewards as on the Kick Starter page until October 1, here’s what you can get:


$15 or more: A copy of In The Dark when it comes out!

$20 or more: Special Edition of In The Dark when it comes out with extra stuff and your name in the credits!

$30 or more: Special Edition, credit, plus a signed piece of artwork from us!

$50 or more: Special Edition, credit, plus a Tshirt or poster signed by us! (please specify when donating including shirt size)

$70 or more: Special Edition, credit, plus the shirt and the poster! (specify shirt size please)

$100 or more: SE, credit, shirt, poster, and you’ll be an official beta tester!

$250 or more: SE, credit, shirt, poster, and an original piece of artwork, tell us what you would like us to make you!

$350 or more: SE, credit, shirt, poster, and a hand made Bump plushie!

$500 or more: SE, credit, shirt, poster, and we will put something in the game for you! (e.g. your house, a monster, a lamp, etc.)

$1000 or more: Everything and more! you get all the stuff above, and we’ll give you other unique things, you decide!


Thanks again for all your support! We couldn’t do this without you guys. If you have any questions or comments let us know, and we’ll get in touch with you if we need you to clarify anything in the rewards.  Heres what the shirt and poster look like:



Art Contest!

Sunday, August 14th, 2011

We’ve decided to run a little art contest for In The Dark and we’re asking people to make up their own monsters!
You can submit an entry by posting it on Deviant Art and sending a message to us through Kytri.

Here are the rules:
– Monsters in the game are all black with white features such as eyes and mouths, so stick to that.
– Please try to keep your designs from becoming too complicated so that we can convey its motions as a silhouette.
– You’re allowed to submit more than once, but only one will be chosen per person.
– When you post your submission, please link to our kickstarter page:
– The dead line is Monday, August 22nd

The prizes are as follows:
1st : You will receive a copy of the game and your monster will be in it!
2nd and 3rd: You will receive a free copy of the game when it comes out!

Good luck to everyone who enters, we look forward to seeing your ideas!

New Gameplay Video!

Wednesday, August 10th, 2011

Check out our new video!

This shows more clips of actual puzzles than our previous videos; more puzzles, monsters, and ridiculous things to come!


Wednesday, July 27th, 2011

We have a Kickstarter page now! Check it out!

Any contribution helps, for $20 you will get a copy of In The Dark when it comes out! Give more and you can get other cool stuff. Please take a look.

If we can meet our funding goal, In The Dark could be finished in a matter of months. We need money to get some hardware for testing on, and if we can cover basic expenses for a few months we can work on the game full time.

Whats new?

Monday, July 25th, 2011

Its been about a month since the last update. We’ve been a little busy and I’ve forgotten to post anything. What have we been up to?

A lot of work has been going into getting the map editor to the point that anyone can use it. It does a much better job at properly saving and loading things, and pretty much everything can be created in it in a more WYSIWYG style.

Also a lot of random technical things, such as physics bugs and memory leaks have been patched.

We’re starting to concentrate more on designing puzzles and boss monsters, it looks like we’ll probably end up with 3 to 5 bosses total, still lots to be done. We’ve got some stuff coming up later this week, so expect another post soon.

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