Still Going

Haven’t posted any updates in a while. We were hoping to have a video showing off the levels and monsters we’ve been working on done last month but other obligations have been in the way.
Here’s a general idea of where we’re at right now development wise:

Game mechanics and general programming: Basically finished, we have a couple more things to finish up but really the programming is done except for some map specific stuff and minor fixes.

Level editor: Fully functional, just needs some polish.

Animation: Probably about 2/3rds of the animations have been made, but Katy plans to improve several of the first animations that were done for better consistency.

Levels: This is tricky, about 30% of the levels are in alpha or later stages. About 60% are sketched in some way but haven’t been made into something playable yet.

Backgrounds: Until levels have been play tested quite a bit there’s not much point in doing the backgrounds, since a major change would mean completely repainting the level. Maybe 15% finished.

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3 Responses to “Still Going”

  1. Evan Nelson Says:

    Looking forward to the next alpha/beta!

    I wore my ItD shirt to a blacklight party a couple weeks ago and it was a big hit, especially with the girls. Seriously, I’m not kidding. They all liked “the cute monster thingy on his shirt”.

    Money well spent.

  2. Lestibournes Says:

    How can 30% of the levels be in alpha or later while 90% aren’t anything playable? That’s 120%!

  3. Mark Says:

    Whoops, it was supposed to say 60% I’m horrible at proof reading.

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