This Was Supposed to be a Video

Originally I planned on uploading a video today, but we’re having some compatibility issues with new hardware / software.
Instead, lets talk about what we’ve been doing the past two weeks.

Most of the work has been on consistency at different frame rates and fixing physics related glitches / exploits. Animation has been improved slightly, Bump now moves more smoothly and can duck to avoid certain enemies and obstacles. We’ve also improved light switches significantly, which is good because they will become one of the main elements of many of the puzzles in the final game.

I’m going to try to make little status updates like these a regular thing, so long as I have something to post.

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